![]() It's great that players are able to freely explore the open world, enter interior areas, and more without ever running into load screens, and even more impressive, Dying Light 2 is a mostly polished experience that maintains its frame rate while delivering high-quality graphics and detailed environments. Unfortunately, the game doesn't have manual saves, which means that players will have to replay significant portions of the main quest to see how their choices in Dying Light 2 could've played out differently.Īll of this content is spread out across Dying Light 2's massive open world, which players gain more access to as the game goes on. ![]() Dying Light 2's ending tells players what those choices truly did as opposed to showing them in a dedicated scene, which is a bit of a letdown, but otherwise many players will likely come away impressed with how the game handles player choice and how it impacts the story. There are games that promise to have meaningful choices but drop the ball but to Dying Light 2's credit, players will often see the immediate, obvious impact of the decisions they make in the game. And while the main hook of Dying Light 2's parkour is the freedom it gives players, there are a handful of linear platforming sections in the main quest that are expertly designed, standing out as some of the game's most thrilling moments. These tools combined with the skills players purchase with upgrades open whole new doors for Aiden when it comes to making his way across the city. Leaping over zombies, climbing rooftops, and sliding under obstacles never gets old.Īs Dying Light 2's story progresses, Aiden gains access to helpful tools like a glider and a grappling hook that vastly expand his traversal capabilities. While running from point A to point B is not a hugely inventive or engaging objective, Dying Light 2's parkour mechanics ensure that players are having as much fun as possible when they're performing these tedious tasks. But that doesn't mean there isn't some fun to be had. Between the excessive talking and the repetitive objectives, with players often tasked with running from point A to talk to one character then to point B to talk to another character, Dying Light 2's campaign is a mess.
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